Ebook Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
Ebook Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
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Review
"The book is essential for game and learning designers alike as it blends learning principles, strategies and models with game elements, mechanics and dynamics in intuitive ways for achieving a balance between learning and fun while the player is striving to discover a meaningful purpose through playing." -Petros Lameras, Senior Lecturer and Researcher in Serious Games at Coventry University, UK. "In his breathtaking book Educational Game Design Fundamentals, George Kalmpourtzis not simply presents a comprehensive how-to guide to designing and building world-class educational experiences, but rather weaves together a culmination of lessons and insights- both from years working within the industry to talking to some of the best and brightest minds pushing the frontiers on how humans continue to evolve and learn. This is a must read for anybody interested in taking part in one of the most exciting ventures of human ingenuity and evolution to date; one that stands to fundamentally change the nature of what it means to be a human being alive at the dawn of the 3rd millennium." - Ryan Gerber, User Experience Designer, Vive Virtual Reality
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About the Author
George Kalmpourtzis is an award-winning game designer and educator. Finding himself between the fields of education, game studies and user experience, he has been founder, director and board member of several European design studios. He has designed and produced numerous games for computers, consoles, virtual and augmented reality and he is constantly on a journey to discover new opportunities to play! George has been working as a consultant for corporations and non-government institutions around the world, identifying play as a key aspect of human expression and communication. George also holds bachelor’s degrees both in education and engineering, a master’s degree in information systems and a PhD in design pedagogy.
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Product details
Paperback: 360 pages
Publisher: A K Peters/CRC Press; 1 edition (July 8, 2018)
Language: English
ISBN-10: 113863154X
ISBN-13: 978-1138631540
Product Dimensions:
7 x 1 x 10 inches
Shipping Weight: 1.7 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#614,947 in Books (See Top 100 in Books)
I was impressed by the book. I am coming from a different field than educational game design, but with a substantial background in Digital Humanities. I was looking for a book that would help me implement my ideas on the creation of an educational game on history and geography. Kalmpourtzis' book fulfilled all my expectations and more. He leads the reader through gradual steps to the theoretical concept of "learning" and the necessary practical skills for creating your game.I came to this field carrying my prejudices on game designing and education, but the author helped me to understand better my own ideas about games and game experiences. Little did I know how fundamental it is to know your audience or how substantially the game aesthetics change the experience of education.I found this book very helpful both as theoretical guide but also as a handbook for practical issues. My favorite chapters were the ones on Game Interfaces and Game Aesthetics (chapters 11 and 12 respectively) because the author aided me to understand my mistakes in my own project and to make substantial improvements.Despite the fact that the book is dealing with sometimes complicated topics, it is highly readable (don’t be surprised if you end up having it as a pillow book) and well-illustrated. My recommendation is reading the whole book once or twice and then using each individual chapter as you move along with your project.
I have read several books on game design and education but none has the intensity, creativity and pragmatism of this one. This is a book infused with the experience of a veteran of the field, with real examples, that helped me understand better the issues and challenges that may appear when I design learning games. I believe that this is a must read for anyone that wants to have an introduction to game design for education.
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